I don’t know about you, but Paper Mario was one of my absolute favorite games growing up. Now we finally get to see the next chapter in the saga. The Switch’s hardware is perfect for Paper Mario‘s unique graphical style.Įver since the Switch launched, fans of the series have been waiting on bated breath for a new Paper Mario title. I honestly would not mind seeing the return of the 2D/3D shifting mechanics from Super Paper Mario, but maybe with some twist that takes advantage of the Switch’s motion controls. One of my favorite aspects of the Paper Mario games has been their unique visual presentation and how the game incorporates the whole “paper” theme into the gameplay via perspective puzzles and overworld interaction. To be honest, this is the perfect game to take advantage of the Switch’s hardware and what we have been shown looks amazing. Even the poorly received titles had absolutely gorgeous visuals. If one thing is for sure though, The Origami King will retain the series colorful and unique aesthetic. Battles look like they will involve lining up enemy formations for attacks. So hopefully, whatever new combat mechanics The Origami King brings to the table won’t be the entirety of it. Combat gimmicks like those are fine, as long as they are set on a competent frame and don’t constitute all there is to fights. The reason why the sticker collecting and battle card mechanics of the last two games were negatively received is because they were the whole battle system. The announcement video does not have much battle footage, so it’s hard to tell exactly how the combat system will be set up. It looks like combat in The Origami King will be focused on “rotating” lines of enemies so you can line up attacks. Color Splash did little to fix these problems and made them even worse in some areas (battle cards, anyone?). The change from the intuitive action-command turn-based battles of 64 and The Thousand-Year Door to battles based entirely on consumable items was universally regarded as a major step backward for the series. This shift took away a lot of what made the first two games such critical hits. Paper Mario: Sticker Star was negatively received because of the watered-down combat system based on collecting stickers. The series definitely lost an important part of its identity when it dropped the classic RPG mechanics and instead brought new elements to the series.Ī battle screenshot from The Thousand Year Door Playing through 64 and The Thousand-Year Door recently reminded me how Nintendo perfectly transitioned the Mario format into a fun and colorful RPG adventure. I would personally love to see a return to the series core gameplay showcased in the first two titles. The “1,000-fold arms” ability will allow for overworld manipulation and interaction. Ideally, the 1,000-fold arms mechanic will perform the same function that partners’ overworld abilities played in previous titles. As far as gameplay goes, a new addition seems to be the “1,000 -fold arms” ability, which gives Mario a way to manipulate objects and interact with the environment. There even seems to be an origami Bowser for the player to team up with. The Origami King will see Mario team up with a new partner named Olivia, a friendly origami creature who will help Mario battle the new threat facing the Mushroom Kingdom. The new announcement trailer opens with Mario facing an origami-copied Peach who drops him into a hole after he refuses to fold himself for her as a sign of respect. Marios will battle a mysterious “Origami plot” and deal with dangerous origami copies of familiar Mario characters and enemies. Paper Mario: The Origami King will see the return of the Mario gang in paper form, this time with a twist. Many fans have been waiting for a return to the traditional RPG gameplay that made the first two titles (and the third, to an extent) so popular. Despite both games getting favorable critical reviews, they nonetheless received harsh criticism from diehard fans for deviating from the series’ original formula. The two most recent console titles, Sticker Star and Color Splash moved further away from the original RPG-design. Super Paper Mario is regarded by many as a good game, but one that feels distant and disconnected from its predecessors. The third game in the series, Super Paper Mario, ditched the turn-based combat and introduced a novel form of platforming that involved switching between 2D and 3D perspectives. The first two games in the series, Paper Mario 64 and The Thousand-Year Door, were extremely well-received for their surprisingly deep RPG-inspired turn-based combat mechanics and overworld exploration. One major thing we wonder is whether The Origami King will return to Paper Mario‘s traditional RPG design.
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